Citadel at Whitepeak
For Citadel at Whitepeak I’m using a home-brew setting called Tellach, so I’ve put together a whole selection of possible character backgrounds that fit into the world like you’d see for a lot of campaign settings. If you want to get a general feel for the setting click on the link above.
I’m more than happy to see you take the reigns and do some world-building of your own. If you want to in get inventive and flesh out a variant of one of the options below, or invent something entirely new, just let me know. As long as it doesn’t completely run against the general tone, it should be fine.
Most characters in The Citadel at Whitepeak will come from one of the three major tribes that live in the Sinnach Empire, the realm where the campaign is set. Each tribe is culturally very different, and they tend not to get along. Which tribe you come from will likely shape which players and NPCs you get along with. It also suggests certain class choices, although you are free to select any character classes that aren’t forbidden for your background.
In addition to shaping your character and his or her relationship with the world, your tribe also shapes your stats. The three tribes in CaW take the place of the standard race options presented in basic Pathfinder rule set. Each tribe is presented with a stat block describing the racial benefits for each group.
Each tribe is matched with two character backgrounds to reflect the diversity within tribes. These more specific character backgrounds described your position in your society. Additionally, each provides a list of suggested traits and classes, along with a list of forbidden classes.
The tribes are:
These options are intended to be in addition to those presented in the Pathfinder rule set (Currently Updating to 5e). Players are free to make use of any of the options found in the basic Pathfinder ruleset, with a few small exceptions discussed below. These options are mainly intended to help you construct a character with a history knitted into the world your character will inhabit.
Once you’ve found a background that you like, don’t forget to take a look at the Character Background questionnaire.
Races in Citadel at Whitepeak
The Citadel at Whitepeak campaign setting is not home to the standard fantasy races. Humans are the only major intelligent race available for player characters. Instead, players get to choose from one of the three major tribes that inhabit the continent of Dysion.
If you’re attached to some other race and have a fun way to work it into the setting just let me know.
Classes in Citadel Whitepeak
All of the core and base classes are available to players characters with the exception of the gunslinger class. Gunpowder has yet to be invented in the world of Tellach. Other classes are available put more difficult to fit into the campaign. There are no monastic orders, so a monk would have to be self-trained brawler. The vigilante would also be a poor fit as the campaign takes place almost entirely in the Citadel. Players will not be traveling to urban centers, nor will it be possible to maintain a secret identity under the watchful eye of the Citadel’s masters.
Players should also keep in mind their character’s age. All of the player characters will be between 16 and 18 years old, they are only beginning their careers, so class choices may reflect their trajectory in the future as well as their past. For example a Sinnach noble with a sharp logical mind and magical training might well become one of the Citadels inquisitors, hunting down traitors to the order. Such a character might take their first level in the inquisitor class despite not having started formal training.
Players should also note that religion in CaW is unlike that of most campaign settings. The people of Tellach do not worship deities in the traditional sense. Instead, they adhere to a generalized ancestor worship in which a few historical figures are especially important. If you select a divine spellcasting class, you might be an adherent of a particular figure, either as a source of personal inspiration or as part of a cult dedicated to the figure. More likely, however, you instead draw your power for the spirits of the dead in general, trained to appease and honor the ancestors of you clan as well as call upon their spirits for aid.
Your cleric character might be a Vilsven priest trained to in the rituals of your people. She might apply battlepaint and enchantments to give your friends strength in battle, heal the wounded and give rites to the dead. Your paladin might be a Fion warrior with a profound connection to his grandfather, a Lord-General in the War of Bronze Blades. He might pray to his grandfather’s spirit for guidance, draw on his spirit to strike down his foes and carry his family ring as a divine symbol allowing his spirit to drive away the hungry dead. Should he fail to appease his grandfather or uphold his honor in battle, your character might lose the benefit of his grandfather’s aid. While these variations differ considerably from these classes as appear in most settings, most can be run with minimal changes to the classes as presented in the core ruleset. Class archetypes to better represent these variations will be forthcoming.